Workaround CS5 component number problem

July 12th, 2010 by max » (1) » AS3

I came across this problem last week and it drove me nuts!

I had a draggable component with a numerical value for its drop-coordinates. When I entered the first coordinate 0|0, it worked perfectly. But changing this to 10|20 didn’t work anymore. I debugged, and found that the dropX and dropY were »NaN«.

I couldn’t find anything on the net so I tried more. I reopened it in Flash CS4 and found that the value weren’t 10|20, but 10,00|20,00. So I started working around and got to this »solution«:

Instead of typing 10 i tried 0,10 and that works. But only for values up to 99!

I’m not shure whether this is a Number/Integer/Float-problem that I messed up, or if the new Mac OS X 10.6 Flash CS5 IDE has a bug. Anyone firm with datatypes that knows the answer?

Max Schalch

About the author

Max, twentysomething, is a designer and developer from Bavaria. He runs his own business and was long time employed in media and advertising.
On he blogs about ActionScript, Flash, ColdFusion and all the other stuff.

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One Response to “Workaround CS5 component number problem”

  1. fasforward-reader Alex writes:

    Thanks, this simple fix actually works! Which makes it even more difficult to understand how Adobe could release the latest version without having tested it properly.

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